DEADLiNE_18
28th December 2020

>author
>user comments
Final Notes for those who Never Played PMD Rescue-
borzoiteeth on 11th Dec 2020
You, the player, get blamed for being that human.
What was the deadline?
Alakazam gives you and your partner the deadline before you flee the village. If you can find Ninetales in time and learn that you are not the cursed human- you win. If Team ACT catches you before then, they kill you.
When Team ACT catches up with you instead of a boss battle you get a cut scene- implying there was no winning when Ninetales comes in time to interrupt.
Why does the partner say, "I trusted you"?
Your partner greatly respected and honoured Team ACT. When given the deadline they try to cheer you up by saying Alakazam believes in you because why else would they give you that chance in the first place?
As I explained above, there are countless inconsistencies that clearly show that Alakazam doesn't believe you in the slightest. But a child who suddenly had their entire world flipped wouldn't realise the depth of that.
Now for the 3 readers who don't play MD games-
When you linger too long in a dungeon a mysterious wind begins to blow. If you do not get to the next floor of the dungeon in time the winds build up and claim you. Mechanically it's to prevent the player from staying on a floor too long and is recorded as a loss. What the winds are in the PMD world is left vague.
Anyways, Thank You for Coming to My TED Talk. If there are any questions I missed, feel free to poke me.
PS, PS
borzoiteeth on 15th Dec 2020
GreyCorsola on 28th Dec 2020
Flavia-Elric on 28th Dec 2020
TheStratovarian on 28th Dec 2020
Sad that it ends as this, yet it was a good journey. Thank you for giving it life.
borzoiteeth on 28th Dec 2020
Thank you~
noblejanobii on 28th Dec 2020
Lightsideluc on 28th Dec 2020
Is this the end of the current storyline as-is? It feels a little... lacking, to be perfectly honest. If the story was distinctly following Team ACT from the beginning, going through their justifications (flimsy as they might have been) before committing the act (huehue), then the story ending at this point (with maybe another page of reflection or the results of their actions) would have been fine. However, it seems to follow the human and his partner, then ends with Team Act separated from things rather suddenly, without answering either question, thus we end up with the two halves of the story that *aren't* really engaging.
The art was excellent and I was onboard for the potential of the scenario, but unless this is going to be continued in some capacity I'd have to say as-is this is one of your weaker entries, unfortunately. Still, looking forward to the next chapter, as always!
borzoiteeth on 28th Dec 2020
Thank you for tolerating it even though it didn't end as you wished!
Lightsideluc on 29th Dec 2020
But that's me being a stick in the mud.
borzoiteeth on 29th Dec 2020
You are fine! Thank you for explaining.
Lightsideluc on 31st Dec 2020
But as soon as they started bickering, I realized, no... they lost their innocence long ago. We're just seeing the latest iteration of their moral frailty.
Personally, I'm not a fan of (broadly) giving Pokemon the same moral capacity for evil as humans. Partly because a world of possibly-evil beings with superpowers is pretty scary, and would likely not remain a peaceful place for long. But also because if you make them equivalent to humans in this respect, then you're giving up a way of making an insightful contrast with our lot---and by that token, defeated somewhat the purpose of using Pokemon characters in the first place instead of human ones.
borzoiteeth on 29th Dec 2020
Even if I did decide to 1-to-1 compare, I don’t see how it would defeat the purpose of using these characters. Anamensis is largely deconstructing isekai- one of the purest genres of escapism. And what would be more deconstructive than realising that not all terrible actions are unique to humans?
None of which is to say that the contrasts need be strictly drawn (e.g. some creatures can be more like humans than others), nor that giving the creatures similarities to humans is bad/wrong/undesirable in itself. Indeed, you *have* to have some similarities, or else you end up in alien/xenofiction territory. It's just a matter of being aware of the tradeoffs. (I would do things differently than you did, but I'm not faulting your approach here. This is a sliding scale where every fantasy author has to make a call.)
Deconstruction is a fine artistic goal. And part of that may be the idea that this romanticized fantasy world can be broken, too. But that doesn't necessarily mean that it has to be broken in the same ways as ours...
borzoiteeth on 30th Dec 2020
What gets chosen to be the line of differences can get oddly arbitrary even before we get to the “this is my interpretation of a fantasy creature”. What you’ve chosen to be “too human” isn’t for someone else. I’ve expressed how I feel about Pokémon before. I write them like fae and yokai. And fae and yokai do share a lot in common with humans. They have personal laws that have bizarre punishments that commonly do not match with the action committed.
I'm sorry, I don’t understand “broken in the same way”. Anamnesis isn’t here to romanticize or empower, which is usually the approach even in deconstruction in isekai.
As for animals, my understanding is that the "malice" argument is inconclusive when it comes to primates (not surprising in light of all their other similarities to us). But in most other species, behaviors like infanticide, killing of outsiders, and so on are selected for by evolution, in a "selfish gene" sort of way---which makes them a lot harder to chalk up to maliciousness. (By the same token, a lot of altruistic animal behaviors can't automatically be ascribed to Good-Samaritan tendencies, either.) If you have any references that have managed deeper insights into this aspect of animal psychology, I'd love to see them.
I think you've mentioned the fae/yokai angle before. It's curious; now that I think of it, I've never really gotten that vibe from your work. Your (Pokemon) characters have usually been quite humane and relatable, not at all like the dangerous tricksters that yokai and (some) fae are known for being. Heck, the Ninetales that inflicted the curse is probably as close as any canon PMD 'mon has come to acting like a yokai, and you nerfed it, by explaining the curse as a rookie mistake and having NT provide comfort and protection. (Don't get me wrong; I like the way you write these characters---it just doesn't seem to line up with the approach you're describing.)
By "not broken in the same way," I mean that the pathologies of the PMD world that you're presenting don't necessarily have to be the same as those of our own world. Which I'm hoping is something that you've made an explicit decision on, one way or the other. I bring it up on the off-chance that you haven't.
Tehpikachu: Don't confuse being opinionated with being critical. I have given criticism on this story, but not in this thread. I consider the discussion of different belief systems, in a reasoned and respectful manner, to be a high point of online discussion. Do you?
Tehpikachu on 31st Dec 2020
I'll admit, I'm a sucker for tangents, and have a tendency at times to get lost in the weeds. But I'm mindful to keep off-topic chatter to a minimum (as this is).
As a writer, I place value in choosing the right words and phrasing, so if you're willing (in the future) I would appreciate seeing examples of where I could have done them better. And I can certainly do better; comments like these can only be curated so much before posting. I just hope that the values of respect for others and for the artistic process still manage to show through.
borzoiteeth on 1st Jan 2021
Of course you don’t get that vibe from my work. For some reason you relate so hard to these characters you constantly ask why they don’t do things you would do. And I find myself yet again having to remind you- we clearly come from different cultures. But before I dive any further, I’m just going to pull the cover off of this elephant in the room-
While TehPikachu was blunt, she is right that you have been confusing critique with opinions. A proper critique keeps in mind if their personal preferences clash with the goal of the work. Aside from your spelling corrections (which are appreciated)- your attempts at critique ignore that the end results you want are not the end results I want. All of your ideas, as interesting as they can be, have been opinions.
What then confounds me further (and why most readers have stopped trying to converse with you) is when you disagree with something and bring up facts to explain why it is wrong they aren’t canon facts. They are things from your personal culture. They are things from your personal headcanon. You tell other people their headcanons are wrong with your personal headcanons.
It would have been fine if you prefaced your comments with, “If I decided to do a take on this idea, I think I would do A and B because my interpretation of the game was C” or, “Since your goal for the piece was D I think you could have pushed the theme harder if you did E.” But that’s not how you phrase your comments. I know I sometimes misread, but when double checking with friends they told me that is how your comment reads to them too.
I hate that I had to write this comment on my site. If you had an account I’d be sending this via PM because I think this is massively inappropriate to be talking about on my comic. But you don’t so this is the only way to converse with you.
I don’t know where you live. Perhaps where you live critiques are built on opinions. That’s fine. I do not mind your comments. When they are focused on different takes of how to explore different PMD ideas I am thrilled. But if you think you are giving me a critique, I’m sorry to say it reads like a passionate foreigner who keeps forgetting other people live outside of their country.
Please have a fruitful New Year.
As far as differing cultures are concerned, I should reveal some of my cards as well. Many years ago, back when I was a mini-moffett, I minored in Anthropology. I can talk about ethnocentrism and cultural relativism, and still remember reading (and appreciating) Body Ritual among the Nacirema. Most recently, I've been fascinated by the NPR.org article How Inuit Parents Teach Kids To Control Their Anger. You won't find many readers more receptive to a PMD setting that is authentically informed by non-dominant cultural elements.
However.
Anamnesis is built upon PMD, which in turn is built upon the Pokemon franchise, which originated in Japan but has for many years been aimed at a broad international audience. It incorporates many elements of Japanese/Asian mythology, but also many Western elements as well, not least thanks to its position as the largest media franchise on Earth.
Fan works based on a franchise are typically intended to present an extension of that franchise (world/characters/story/etc.) that canon material neglects. It is thus natural for a fan reading these works to expect them to be written from a cultural perspective similar to that canon. That need not be the case at all, of course, but it is the (quite reasonable) default.
You've said in your commentary that your work reflects a different (presumably non-Western) cultural perspective than the one I've been reading in. However, in the actual text of your work, I've found very little indication that this is your approach. I've seen some unusual name choices ("Hasna" was new to me), and I've seen you incorporate some LGBTQ+ themes (which are becoming increasingly common in Western culture, a welcome development). I have not seen much effort placed toward building up a culture of this world that is distinct from my expectations given the Pokemon/PMD underpinnings. Believe me, I have the background to appreciate that kind of world-building, and I challenge anyone to be more enthusiastic about such a development in the PMD world than I would.
Instead, however, I've found it at times difficult, at times frustrating to interpret your work---which isn't helped much by clarifications that seem divorced from the stories themselves. You know, there is an entire school of thought ("Death of the Author") that holds that authorial intentions should not be considered when interpreting a text, only the text itself. While I don't completely subscribe to that idea myself, it does leave me open to the idea that if a text fails to be interpreted by a reader in the manner intended by the author, that is not solely the fault of the reader. The interpretations I've posted here in the past may not have been to your liking---but I will hold that they are reasonable (given the Pokemon/PMD premise), and they are not idiomatic to myself, or my specific cultural milieu.
(continued)
There are questions of who is your audience, as well as just how much world-building you can feasibly do in a short-story anthology format. I appreciate that you want your work to be informed by a different set of cultural sensibilities, but I think you may be underestimating just how much work that entails. One of the big draws for authors writing fan-fic is that all the world-building, all the lore, culture, characters, story, etc. have already been established, the readers are likewise on the same page, and they can immediately zoom off into another adventure without the normal overhead. You're remaking part of the world, and by all means I encourage that... but making it happen takes more work, and I have not seen you put in that work.
Re end results that you and I want: Of course these are not the same. What I have been hoping to hear from you---and perhaps should request more explicitly in the future---is what the advantages of your approach, and disadvantages of mine, are for the goals that you have as an author. (Knowing what your goals are would also be helpful, as those have not always been clear.)
I don't give my opinions because I think that anything of mine is inherently better (irrespective of goals). I give them as a point of contrast, as a way of quickly getting to the "good part" of a discussion. I don't want to hear "Yes moffett, you're right"; I don't even care that much for "Gosh moffett, that's a good point, I'll do it your way from now on." What I want is to hear a similar line of argument about why your favored approaches are better for your goals. Because that's the only outcome where I actually learn something. I want to reach a point of understanding and appreciating why you do things the way you do, especially when the reasoning and goals are different from mine.
Perhaps my approach comes across as brusque and confrontational. This, too, is something that is informed by culture (in traditional Japan, I would be considered quite rude). For my part, I don't have much patience for "this is only my opinion, not saying you're wrong, but..." disclaimers, which to me often feel patronizing; I like to get straight to the point, and say it (in a respectful, non-abusive manner). But would such disclaimers really make a difference on your end? Is that all you would say that's needed?
After all, if the text that I've written is not being interpreted in the manner I intended... I cannot consider that [entirely] the fault of the reader. Writing is ultimately an act of communication, and above all I want to be able to do that effectively.
I wish you a 2021 that is better than 2019!
spike vacant on 2nd Jan 2021
I've been following this comic for a while and I've been reading the comments, including the ones where you repeatedly paint characters discussing healthy boundaries as toxic and abusive even after it was clarified that the characters in question were non-neurotypical.
stories are not always going to go the way you expect them to and characters will not always act the way you think you would in a situation. you say that isn't your complaint but I have a hard time believing you. please rethink your critique strategy of coming into the comments to blame your own poor interpretation of the work entirely on the author as if every work needs an instruction manual.
have you considered that borzoi grew up in a non-western culture? there are people out there who have. perhaps your studies in anthropology haven't covered the same things that a full life of experience has. I understand that this comment is going to get absolutely nowhere, just like everyone else's, but I have a bit of free time and these are such bafflingly shit takes that I couldn't resist.
I do not have any disclaimers. this is as straight to the point as it gets. please do not respond with a wall of text because this is all my free time for the forseeable future.
Tehpikachu on 3rd Jan 2021
I'm not sure to what degree others are processing and understanding these stories, because no one else seems to be analyzing and commenting on them to the same degree as I am. (I'd love to argue differing interpretations/takes with others here, but no one's in the mood.) It's certainly possible to enjoy a work uncritically---with many works, that's all you can really do, or else they'll drive you up a wall---but I've always been one to look for and appreciate greater depth.
(I hope this is un-wall-like enough!)
Tehpikachu: Would you say the problem is in how I've expressed these thoughts, or in the fact that I've expressed them at all?
The ways we relate to stories is interesting, isn't it? Just as the world will be fine without Team ACT seeking to be the heroes, so too will Borzoi continue crafting wonderful stories, even when your input is absent. Will you heed the wind's call, or will you let it sweep you away?
borzoiteeth on 5th Jan 2021
Very kind, thank you Chia Pet.
spike vacant on 5th Jan 2021
> others are "not analyzing and commenting to the same degree as you" because they understand these pretty straightforward stories
> neurodivergent people can write for other neurodivergent people, and not spend their lives catering their every action towards people who don't even try to empathize or understand
borzoiteeth on 5th Jan 2021
You say I won’t find many readers more receptive, more studied, yet you have been my #1 complainer. You have said some amazingly rude things about natural, common, neuro-divergent behaviour. You have been the only person to say “I don’t get it” across so many stories.
Who is the audience for Anamnesis? I am. This project is for fun. Yes, I do research for it. But the research is for myself and loved ones. There were and are no plans to design this with a larger audience in mind. I was thrilled to lose multiple readers when posting Harmony. They had sent me many unsettling messages and are not missed.
Your biggest problem is that you are assuming everyone communicates like you. In a setting full of complete strangers. The only fact you have of me is that I can speak English well enough to express that I like PMD too much. In your attempt to get to the “good part” quickly the groundwork of the discussion was ruined.
If you truly mean well and want to improve I am going to let you know right now (I hate that this isn’t a PM this should not be something said on a public form)-
* There are at least 2 people that do not comment anymore here and just PM me to avoid the chance of you talking to them.
* Every time I’ve asked advice on how to talk to you people ask me why I haven’t blocked you- You set off red flags for a lot of people.
I am sorry everyone. I am a coward and should have addressed this much sooner. If you do mean well, Moffett, I apologise that I should have found clearer words to express this several stories ago.
Thank you for your well wishes. If you want to discuss any other off-topic further do not use my public comic section for this. If you understand what I am saying I will expect any future public comments to now stay on subject to PMD and will keep in mind to word oneself in a way that does not sound like you are dismissing other's headcanons when discussing your own.
I'm sorry and thank you.
I apologize for bringing this discussion off-topic, and will work harder to keep it welcoming and productive in the future. Please do not hesitate to push back on me as you see fit---this is, after all, not outside the scope of my learning to be a better writer.
There are still many aspects of the PMD world left to explore, and I know you've got many good stories still to come.
Tehpikachu on 30th Dec 2020
spike vacant on 28th Dec 2020
borzoiteeth on 28th Dec 2020
Now, all those horrible things from team ACT might have been an oversight in the game's dialogue because I think it was meant to show how bad Gengar is, and enhance his "redemption" later on - but it did mainly show how bad the other teams are. Gengar was a good scapegoat in that situation, and even then we don't really know what happened to him.
borzoiteeth on 28th Dec 2020
It's a little weird to think Gengar a scapegoat since he very much contributed to this, but to the scale it became you are right!
Thank you for reading~
This was an interesting what-if scenario, though it is hampered by a premise (from canon) that was not terribly well thought-out. I appreciate your going through it all with a fine-toothed comb, and agree with all the critiques you made. To them I would add the fact that all this started out with an accusation from a known-bad actor, which in itself is worth a facepalm.
There is certainly a powerful story that can be told here---the whole fugitive arc can be seen as a simplified take on the Salem witch trials---but it's been dumbed down to a degree that requires characters to act in unreasonable/illogical ways in order to work. The potential lessons for the reader are undermined when one can say, "Well, these characters are just being idiots, and I wouldn't do that."
As for this particular presentation, I have two primary critiques. First, painting Team ACT as being this ruthless does not feel consistent with them having allowed a "deadline" in the first place. Supposedly, they believed in the hero's innocence, or at least did not want to kill them immediately---but here, we hardly saw any emotion from the team consistent with this. (This also goes for the canon dialog, e.g. "I don't know how to show mercy!") They had to go to a lot of trouble to track down the protagonists, when they could have gone for a quick and easy kill back in Pokemon Square, so there's reason to believe they really did want the hero to prove themselves innocent.
Second, I felt that showing the actual kill, and Litten holding the broken body, was a poor choice. Not only was it a macabre visual that I don't believe was wielded effectively (deaths usually happen off-screen for a reason), it drew attention away from the expressions/reactions of everyone else. (We see neither Alakazam's nor Litten's face at the moment of the kill, when so much could have been told there.) The way Litten briefly denied that the hero was dead was its own bit of strangeness, and I wish it had been addressed somehow, rather than being forgotten once the recriminations began.
(continued)
Regarding the "deadline" and "I trusted you," what confused me was that these wordings don't directly connect to the dialog previously spoken at Pokemon Square. E.g. Alakazam said "You must run till you uncover the truth," so I might expect him to say here, "Did you uncover the truth?" Similarly, the partner said, "Alakazam's team has faith in you, too," so they might later say, "I thought you had faith in Vondila!" The wording used here implies that the earlier dialog played out a bit differently.
You know, early on in this story, I thought you were going to go in a different direction. There is a very interesting criticism I've seen posted here about the Rescue Team story:
youtube.com/watch?v=3LW0Wc6aTKk&lc=UgxryBRbdOhJWk4Eq4t4AaABAg (see the "Highlighted comment" by LordUzaki)
I personally don't favor LordUzaki's approach, because for me, PMD is self-insertion über alles. (I did not like how PMD2 and PMD4 basically pulled a bait-and-switch on this point, giving the hero a backstory that is clearly distinct from the player's.) However, from the angle of literary exploration, it is indeed a loss to discard what could have been the powerful idea of "but what if you *are*, in fact, that cursed Trainer?"
Ninetales not only absolves the hero, in the canon timeline, they also effectively absolve Team ACT, the other teams in pursuit, and the townsfolk. Everyone had been willing to embrace, if not perform, actual murder. By virtue of said murder having been avoided, everyone's hands remain clean of blood. But they were still ready and willing to go that far! *This* is where I would make a critique similar to LordUzaki's. Everyone showed what utter darkness lay in their hearts. So why are the protagonists all buddy-buddy with them again once Ninetales clears things up? Why are these awful 'mons all present in the game's emotional ending scene, when the hero departs this world? I would sooner have told them all off, and left Pokemon Square for good, to not continue living near a bunch of psychopaths!
That's the main thing I got out of this, the basic idea of how innocent one can be, when certain circumstances might lead one to do the unthinkable. If all the plot- and logic-holes of canon were closed up, this is one of the themes that would shine through. ("Banality of evil" would be another one, naturally.) It's too bad that none of this is ever addressed properly---this alternate take makes clear that the moral stakes in the present are far greater than a Trainer being an idiot in the distant past.
borzoiteeth on 29th Dec 2020
As for your 2nd, we have different goals here. I wanted it to be as cold, empty and thoughtless in the same way Alakazam decided to have this occur in the first place.
I do see how I should have had the Partner’s breakdown of “I trusted you” to be more clear. I wanted choppy dialogue to reflect a child having a mental shutdown and a stuttering line any longer (at least the ideas I came up with originally) just doesn’t have the same snap.
That wall of text was a bit much but thank you for linking me! I know for a lot of people PMD is self-insert escapism, but those have never worked for me in any game. Those characters never act like I would in any scenario and thus, aren’t any different from the games that add more backstory.
As for where you would start your critique story that is something on my list! But that story I’m not going to get to for a while so do feel free to write one of your own and give me a link when you complete it!
I see your point on the choppy dialogue. Yes, recalling the original lines under that constraint is more of a challenge. Though on a different tack, as Litten was referencing an implied trust/promise received earlier from Alakazam, it would have made sense to bring it up sooner (before the kill) if only in a vain effort to get Team ACT to hold off a bit longer.
Self-insert escapism may not work for you in the canon games, but there's no reason it can't work for you if you're writing the script :-) If I may ask, is there anything specific that the game hero would need to do differently to get within striking distance of a self-insert, for you? (Hopefully not flat-out refuse everything?)
And critique story? What critique story? (I thought *this* story was your critique!)
borzoiteeth on 30th Dec 2020
(Very correct on fleeing! Why the heck would one wait at their house I would just pack up and left right there.)
It would make sense to bring it up to stall for time, sure, but your Partner didn’t try that before Alakazam called the battle in game. So I read that as a child still stunned stupid to the horror that was to come.
You suggested your own interesting idea of a story where everyone tries to pretend their terrible actions was just a silly mistake. I said I did have that on my list but it wasn’t coming for a long time. I would love to read someone else’s take on it!
borzoiteeth on 30th Dec 2020
As a child, I would have likely shut down the day I arrived. I would not be in the mood to become a rescuer but I was very bad at telling others no. I would not handle living alone. Any confrontation even if it was friendly would make me cry or go into selective mutism.
While your partner bullies you into doing rescue work they do mean well. I’d likely go from reluctantly going with, to unhealthy clinging to them. I would filter any questions I had to them. I might not have been able to tell them the human element at the beginning but would likely confess from guilt later. They would have to tolerate the countless panic attacks I’d have from the implications that I did something so terrible that the world could end from it.
Because the Partner wants happiness and peace they might have suggested we find Ninetales sooner even before Gengar decides to put a death warrant on you.
As for the rest of it, it depends on what I transformed into and what remained of memories.
Pretending their terrible actions were a silly mistake is more or less what happens in the canon plotline, isn't it? I refreshed my memory with game footage of the hero's return to Pokemon Square (youtu.be/z85urLBdIXE). There are apologies, there are admissions that they were conned by Gengar... and the partner is tearfully grateful in return >_< (The dialogue even doubles down on the ridiculousness when Gengar demands proof of Ninetales' absolution, after none was requested nor given with the original accusation.)
I see what you mean about self-inserting. Part of it, of course, is that the hero in all these games is written more like a robot than an actual human being. They are always perfectly present to the situation around them, always responding appropriately to advance the plot, and are hardly ever allowed a moment where their emotions just bring everything to a halt so they can breathe and develop. (Though at the same time, I can't ignore the pressures on game-script writing that make this unlikely to happen. Would be a lovely idea for a SkyTemple hack, however.)
And part of it, I think, is that when most people see themselves as the hero in these stories, they're not seeing themselves as they actually would be---existentially vulnerable and terrified of what the future will bring---but as a sort of "best of both worlds self" that has one foot in the real world (so all their social/emotional support needs continue to be met) and one foot in the fantasy world (for the exploration, curiosity, and exhilaration). You've moved past that, by knowing that the former leg is just not going to be there. And I think that if people were really honest with themselves about how things would play out, they would probably revise the narrative in their head to look a little more like yours.
Anyway, thanks for sharing that :) I figured the answer could get a bit personal.
borzoiteeth on 1st Jan 2021
The Player character is no less a robot fulfilling a role than any of the other characters. Alakazam is presented to be cool and smart but proceeds to act a gullible dangerous twit. Partner for some reason believes you and never shows a moment of hesitation in their belief to you or even the gold rank team that tried to kill you. Gengar just happens to change his mind to save you but nothing more comes of it.
I wouldn’t say I’ve moved past that- that was what I thought as a child as well. Only as an adult I have started to understand and appreciate self-inserts. When I was younger I couldn’t fathom why people would want to be themselves when they could be anything else.
Thank you. I wouldn’t say it was too personal, just what simply was.
after all at the end of PMD the pokemon body turns into soul stuff and starts heading back to the world he came from so ya know maybe there's a second chance for them coming back even if alakazam killed him after all they still need a hero to stop the meteor
borzoiteeth on 1st Jan 2021
Excellent thoughts to have~
kinda also makes me wonder though what happens if the human protag died of old age in the pokemon world? would they respect the natural course of life and let him go to the other side? or would they be reborn back into the young body they had before they became a pokemon? god i imagine that would cause a whiplash and a half on the mind.
The Alolan PokeNerd on 1st Jan 2021
borzoiteeth on 1st Jan 2021
Thank You For Reading
borzoiteeth on 28th Dec 2020
[edit] [delete]
Mechanically, DX is the best PMD. Story wise? I was disappointed that DX didn’t give the plot the same treatment. What Team ACT is for the story is fine. What bothers me is the complete brush off of exploring what was suggested. Almost the entire town proved that they would rather see you dead than seek the knowledge to prove the claim. They push the burden of proof on the accused despite having done nothing themselves to prove their own choice of actions.
Everyone respects Team ACT. A team that has done many missions of bravery and sacrifice. They are rescue and disaster responders. They who believe they can easily outpower your team chose not to-
1) Calm the villagers
2) Take Player under their custody
3) Find out if the fairy tale is actually real
4) If true, learn if the Player is that human
5) If they are THE human, find out if killing them is even the solution.
I realise that despite the links given in my comments for reference people may not have looked to prevent spoiling. But please take note that while for obvious reasons after page 10 I had to divert from the original game script- this line, "The legend... it was real!" was said in shock when Ninetales showed up in game. So why were they doing this if they didn't think the legend was real?
Even after no one shown they’ve learned their lesson. Only that they can afford to brush off responsibility. No one will hold them accountable. And they won’t because 90% of the village would have to admit they contributed to that.
In that way, Pokémon are very human.
Everyone please thank ThatOneSpriter for this request! If you think my work is worth a few coin, please consider my Kofi.
The Guardian of Mt. Freeze got some fanart!
Story 11, Couple of Cards, will start in late January. I plead that next year will be better. Be safe everyone.